How would you save the video games industry?

The decline in sales of video games is crippling the industry. Sales for the month of February 2013 were down 25% over February 2012, dropping from sales of $1.09 billion to $810 million.

For gamers, this news is a devastating blow. We are entering an industry where only the upper echelon of game developers will be able to release top-of-the-line titles. This means more and more sequels in series like Call of Duty and Dead Space, and less and less creative development as financers tighten their grip.

Industry analyst Liam Callahan states that sales of console games are being replaced by sales on digital subscriptions and mobile gaming.  If this is the case, we are witnessing the boom of independent game developers, and the bust of larger, console-based developers.

The most obvious solution to this problem, from a developer’s point of view, is to increase the price-tag. We could be entering a $70 per game era. If this is the case, doubtlessly, the majority of gamers will be unable to afford many of the titles they previously would have rushed to the store on release day to pick-up. Console gaming could become a luxury only the well off can afford. And if that is the case, it will effectively cleave the gaming community in two, the wealthier half of gamers sticking to console while the rest of us make our way over to indie games.

Is there any way to prevent the loss in profit and the decline of console games without seeing a price-rise? That’s the question on every gamer’s lips.

So, now it’s over to you, fellow gamers. How would you save the gaming industry? Let us hear your thoughts in a comment below.



Paul Harrison

Paul M Harrison is an entertainment journalist, novelist, and blogger, and a specialist in the theory of storytelling. Paul Harrison can be contacted via his personal website or on Twitter or Facebook.

Leave a Reply

Your email address will not be published. Required fields are marked *