Indie Game Review: GoatUp2 for iPad and iPhone

Usually it’s a safe bet to assume that a sequel is going to be closely related to its predecessor in terms of gameplay, graphics, genre and probably even story. After all, if a game is completely unrelated, why call it a sequel?

Yes, most sequels are a lot like their predecessor, but there’s always an exception to the rule. Providing a brilliant exception to the rule of sequels is Llamasoft’s Goatup2. Where the original game was an endless-jumper, Goatup2 is a platformer in which you collect items to unlock the exit. The one similarity is that it stars the same goat.

Playing as a goat, you’re able to double-jump to reach high areas, which also leads your goat to pass a toxic wind that kills foes. Death by fart. . . lovely.

With such a mechanic as a jumping-fart-of-death you might expect Goatup2 to just be stupid and simple. You’d be wrong. Goatup2 is constantly testing your brain. You’ll need to eat grass to maintain vitality (and there’s only so much grass available) and progress through the levels in a certain manner such that you may collect the items necessary to open the exit.

Not only will you be scratching your head as you try to work levels out, you’ll also be scratching your head at the insanity of the game. It’s full of references to older titles, humorous and surprising sound effects (such as a voice calling “Mind the gap” when you exit a level through the London Underground sign). There’s even humorous lines of text floating randomly around that that give various important hints.

Goatup2 is an insane game—a wonderfully insane game. It’s lacking in polish and isn’t about to win the title of most stylish or most beautifully present game ever, but it may well win acclaim for originality and for being such a bloody good laugh.

If you love old skools games with a healthy dose of insanity, then you’re going to be thrilled with Goatup2.  And even if you don’t usually play retro games, there’s so much insanity and laugh-out-loud stupidity in this title that you’ll probably have a blast playing it anyway.

Overall: 4.8 out of 5. 

For more, visit the game developers website

Paul Harrison

Paul M Harrison is an entertainment journalist, novelist, and blogger, and a specialist in the theory of storytelling. Paul Harrison can be contacted via his personal website or on Twitter or Facebook.

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