indie Game Review: Grimind, it's terrifying, frustrating and brilliant

One thing’s for certain with Grimind: you’ll either love it, hate it or both. With a mood and atmosphere as horrific as Amnesia: The Dark Descent, it’s fair to say this isn’t one for the feint of heart.


Grimind starts in darkness (and doesn’t get much brighter). You play an unnamed create of an ambiguous species that is somewhat like a hedgehog-type-thingy-magigie-ish-thing. Whatever the creature is, it wakes alone and amnesic in a series of underground tunnels and . As he journey out of the tunnels he comes across all manner of puzzles, monsters and horrors that might leave your pants needing a wash.

Grimind’s horror is brought to a high thanks to some excellent level design. Though the visuals could use more detail, the use of colour and the imaginative scenes truly get you absorbed in the game world,  helping intensify the fear factor.

The first reason you’ll love or hate Grimmind, then, is that it’s freaking scary. But that’s not the only reason. The puzzles are a love / hate thing too. They’re hard as nails. Being the artsy-type guy that I am, and having next to no logical reasoning, the puzzles left me wanting to smash my head against a wall.  . . I didn’t just in case you’re wondering; I’ve got no head injury, just a bit of a headache after these treacherous puzzles.

That said, you might have a brain, in which case you’ll probably love the puzzles.

One thing even I loved about the puzzles, however, was their creativity. Thanks to ingenious puzzle designs, you’ll find the puzzles entertaining even if you die a million times because of them.

My favourite part of Grimind is its story. The plot is vague due to poor translation yet somehow this furthered my enjoyment. The bad translation gives you a number of different ways of interpreting whats going on and that in turn furthers the sense of involvement. There’s a sense of metaphor and symbolism to the story and the characters that is open to interpretation too. The inadvertent genius here is that the game accidentally creates a great sense of uncertainty which greatly helps to increase the fear level.

All in all, Grimind is going to scare the hell out of you and frustrate the hell out of but it will also have you hooked and utterly entertained.


OVERALL   8   /    10 

Paul Harrison

Paul M Harrison is an entertainment journalist, novelist, and blogger, and a specialist in the theory of storytelling. Paul Harrison can be contacted via his personal website or on Twitter or Facebook.

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