Metal Gear Solid Ground Zeroes Continues To Anger Fans
Fans disgruntled over the longevity of Metal Gear Solid 5: Ground Zeroes recently received a slap in the face as Kojima Productions attempted to defend their stance on the game.
The desperation with which Kojima Productions are defending Metal Gear Solid 5: Ground Zeroes is frankly hilarious. In explaining the news that the game is short enough to be completed in one sitting, Kojima Productions’ Jordan Amaro first stated, “Are Dear Esther and Journey long?”
The answer? No. Both are short games. Both, however, are also experimental, offering truly unique gaming experiences. More importantly, both sell for $10 to $15. The price of Metal Gear Solid 5: Ground Zeroes? $20 – $40 depending on system and distribution method.
Next up, Amaro stated, “Candide is, like [sic.], a hundred pages.” That’s true. Voltaire’s Candide, which Amaro refers to in this quote, is a short novella. It’s also widely regarded as one of the greatest works in the history of Western Literature–an attack on government and organised religion, a work so daring Voltaire didn’t at first dare to put his name on it and instead signed with a pseudonym; he risked his life in the work’s publication. Comparing Metal Gear Solid 5: Ground Zeroes to one of the greatest and most daring works of literature ever released somehow seems a little unfounded. The fact that Kojima Productions are forced to make such lofty comparisons in order to defend Ground Zeroes’ pricing point speaks volumes; the sort of volumes you couldn’t fit inside Voltaire’s O’ so short novella.
Finally, Amarco pleaded, “I want people to celebrate MGS like they used to.” As though fans of the series would love anything more than the chance to celebrate MGS. It’s hard, though, when you’re being slapped in the face for being a loyal fan.
It’s worth questioning what the lasting influence of Metal Gear Solid 5: Ground Zeroes will be. If fans buy the game and Kojima Productions profit by their cash-cowing, a green light will be shown to other producers, telling them to do likewise: To unnecessarily split games in two and ask gamers to pay twice as much (you know, the video game equivalent to what The Hobbit did with movies). The only possible positive result of all this would be fore gamers to boycott Ground Zeroes and buy only Phantom of Pain, telling producers, “We’ll happily buy a well produced game that honours our $40 investment, but don’t push it.”