Prototype 2 Review

Prototype 2’s marketing campaign has been red hot, but does Prototype 2’s gameplay pack the heat?

Prototype 2 Review

Prototype 2 had one of the best marketing campaigns in games over the past few months, and a lot of that marketing campaign came down to the central theme and story of James Heller, who, we were made to believe, was a tragic figure seeking revenge on those responsible for the loss of his family. Sadly, as you begin to get into Prototype 2, you realised just how misled we’ve been. James Heller is, in reality, a very mundane protagonist, spitting curses left, right and centre, very quickly becoming more of a lame, angry young man than a genuine tragic hero.

Prototype 2 might be shallow, but is it fun?

The throw-away story isn’t fatal to Prototype 2, but it certainly does limit the sense of immersion, making it a significantly less compelling title than it otherwise would have been. Essentially, everything is reduced to pure action as you repeatedly set out to beat the hell out of a bunch of soldiers or mutants. Thankfully, the action in Prototype 2 is decent. It’s not edge-of-your-seat, jaw-dropping brilliant, but it is fun.

With Heller’s super power you’ll be turning people into biochemical time bombs,  jumping up tall buildings, ingesting people to acquire their memories and to shapeshift into them. The powers certainly do make up for a heck of a blast in terms of gameplay. There’s a great sense of power about James Heller, and the slick, stylish moves, combined with the sneaking and levelling, at least ensure that there’s plenty enough quality gameplay to sink your teeth into, and it all takes place in a cool open world with plenty of collectibles and a lot of side missions.

When all is said and done, Prototype 2 is a fun game with enough cool action to make sure you enjoy its 14-or-so hours worth of play, but it’s so painfully unpolished. The story, the graphics and even the gamplay (through mindless repetition, if nothing else) end up feeling half complete. This isn’t what we  were promised from Prototype 2, and though it’ll end up making a ton of money, it’s disappointing to see such an awesome marketing campaign come down to a run-of-the-mill, stylish but shallow action game.

 Prototype 2 Overall: 3 / 5




Paul Harrison

Paul M Harrison is an entertainment journalist, novelist, and blogger, and a specialist in the theory of storytelling. Paul Harrison can be contacted via his personal website or on Twitter or Facebook.

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