Shadowrun Returns: Dragonfall Review

Shadowrun Returns: Dragonfall: Review

An amazing cast, a hub, an awesome save system that allows you to save almost anywhere, side-missions . . . Shadowrun Returns: Dragonfall has it all. Sure, this might be a DLC, but it’s more than enough reason for new players to get into the Shadowrun franchise. With the problems of the previous game being fixed, and a real corker of a campaign, Shadowrun Returns: Dragonfall is bound to excite both fans of the series and newcomers alike.

The basic premise of Shadowrun Returns: Dragonfall is the same as the previous: orcs, trolls, dwarves and elves are all living together in relative harmony on a future Earth in which technology and magic have merged. So yeah, basically D&D . . . but for me. . .

You create your own character (elf, obviously, unless you’re one of those dwarf lovers; NOT THE BEARD!). . . Anyway . . . you create your own character, all hell is unleashed, and you have to lead a group of underground heroes as they save stuff, find stuff and generally become awesome. Ya know, it’s the same old formula we all know n love.

Permeating the entire game is a continual sense of story development of dialogue constantly flows. For the most part it’s pretty solidly written, if a tad trivial and familiar. The dialogue adds to the action and helps to immerse you in the ripe imaginary world that is Shadowrun Returns: Dragonfall’s future Earth.

The characters are overly familiar, but then they’re bound to be, it’s bread and butter fantasy characters. They’re not supposed to be taken seriously. They’re fun, and they serve their purpose. The responses to your dialogue choices are cool; characters will actually call you out on being an ass kisser (basically, if you always respond in the positive way they’ll determine you to be superficial).

Character development is limited, as is the story, which only ever heads in one direction, despite meandering around the theme and branching off here and there. The side-quests don’t really change anything either. No matter what you do, the game is heading in the same basic direction.

One of the key ways in which Shadowrun Returns: Dragonfall is a significant improvement over its predecessor is in the ability to pick missions.  This aspect really comes into its own later on in the game, as you’re able to control the pace of the game. Each mission has different possible outcomes that you may or may not be able to complete depending on how your team is equipped. For instance, do you have the Decker to hack a terminal? The fact that the game plays out dependent on your choices makes it a much more legitimate RPG, compared to its predecessor.

Shadowrun’s combat has always been solid, and it remains so: classic turn-based action similar to Fallout but with more magic and less risk.

Overall, Shadowrun Returns: Dragonfall is a huge improvement over its predecessor.  Solid combat, gorgeous backgrounds, dialogue that immerses you in the experience, and the fact that your choices now matter; this all adds up to a game certain to delight.

OVERALL: 4 out of 5

visit the game developers site for more



Paul Harrison

Paul M Harrison is an entertainment journalist, novelist, and blogger, and a specialist in the theory of storytelling. Paul Harrison can be contacted via his personal website or on Twitter or Facebook.

Leave a Reply

Your email address will not be published. Required fields are marked *