Skullgirls Review

An extremely artistic game, oozing with personality and with a great depth of strategy, Skullgirls is one heck of a blast. As for its real-life benefits, it demands the quality quick decision making which is the number one benefit of fighting games and with its team-based gameplay will even work your creative muscles as you look for the best set-up for your cast of fighters. Read’s full review below.

Do fighting games exercise your brain? This is what we think.. .[CLICK] 

Skullgirls Review

Skullgirls wears its great big heart on its sleeve and bares all for its two prime ambitions. It wants to be the prettiest 2D fighter around, to be so sweet you get a sugar rush just looking at it, but to have a gameplay system so well formed and demanding of such skill that it finds itself at the precipice of competitive fighting games. In both these ambitions is succeeds, launching onto the fighting game community a crazy cast of ninja nurses and dead cat girls paired with precise controls and a solid gameplay system.

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In the world of Skullgirls, an ancient artefact known as the Skull Heart has the power to grant the wish of a woman, but an impure heart can corrupt the wisher, turning her into the Skullgirl, an evil destructive force. When a new Skullgirl is born, she forces the  fates of a cast of young women to intertwine. This cast includes eight fighters, all of whom are female, who can fight in any permutation from one-on-one to three-on-three.

Skullgirls is light on content, having a story mode for each character and a randomised arcade ladder, a traditional training mode and online / offline multiplayer. It’s the bare bones of what you would expect, except for one important absence: there’s no moves list, which is frankly bizarre.
More important than the lacking moves list, however, is the AI: it’s Daigo Umehara on steroids; so difficult you’ll give up before you’ve begun. This is no game for beginners, unless you happen to have a few fellow beginners to learn the game with in multiplayer mode.
If you can overlook these few issues, though, you’ll be in for a real treat as Skullgirls is packed to the brim with combos and strategies, plays with spellbinding fluidity and will launch you deep into its tournament-fighter heart in no time, thanks largely to the experience project lead, designer and tournament fighter Mike Zaimont brought to the table. The characters are varied and appear to be well balanced, allowing for a depth of strategy that in turn gives birth to a healthy dose of mind-games that will make it a favourite with the hardcore fighting game community. This is heightened even further thanks to the ability to select teams of one to three and the ability to customise the attacks of team members, making Skullgirls a goldmine of possibilities.

The GGPO netcode for online multiplayer runs flawlessly and allows you to change settings depending on the ping between players. It’s clear that a decent online experience was a priority of the development process and this has ended up being a great success.

More than anything else, Skullgirls is a game of character. From the character animation to the hilarious one-liners, every part of Skullgirls oozes personality, making it an extremely rewarding gaming world to get caught up in. A real charmer of a game.

Skullgirls Overall: 8.4 / 10

Who is your favourite fighting game character ever? this is mine. . . 

Paul Harrison

Paul M Harrison is an entertainment journalist, novelist, and blogger, and a specialist in the theory of storytelling. Paul Harrison can be contacted via his personal website or on Twitter or Facebook.

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