Transformers: Fall of Cybertron: A Creative Game?



The guys over at High Moon Studios have uploaded a new look at Transformers: Fall of Cybertron in which they outline the core themes of the game. They promise a variety of gameplay, with player’s making strategical decisions of when and where to transform, and of a sense of exploration in a world that looks seriously breathtaking.

The latter promise of exploration seems a given. After all, most large games offer a great deal of exploration these days. The interesting part is the idea of making strategical decisions based on when to transform. We’re still low on details, but if High Moon Studio can make the most of transforming, and if they can offer a variety of different transformations that genuinely impact the way players explore the world, then Fall of Cybertron could offer a depth of creativity to the gameplay that would genuinely set it apart and make it a stellar release.


We’ll have to wait until August to see whether the promises High Moon Studios are making come true; till then , checkout the developer diaries below.

Transformers: Fall of Cybertron: Developer Diaries

Paul Harrison

Paul M Harrison is an entertainment journalist, novelist, and blogger, and a specialist in the theory of storytelling. Paul Harrison can be contacted via his personal website or on Twitter or Facebook.

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